![]() In our chat with Graeme Struthers, it was clear this ethos is still what guides the company’s publishing plans, and exactly what encourages the creativity of countless developers working alongside Devolver – including Australian developers like Massive Monster ( Cult of the Lamb), and All Possible Futures ( The Plucky Squire).Īs Struthers made clear in our chat, it should never be about when games are published – it’s about giving creators the scope to realise their visions, from the pitching process to actualisation. It keeps us very adaptable.’ How Devolver Digital lets new ideas breathe ![]() ‘We don’t have this ten-year plan where every year we have to hit milestones. ‘I think one of the best things about Devolver is that we don’t have a roadmap,’ Ludlow said. ![]() In a 2019 interview with, Kate Ludlow, who works in SpecialOps at Devolver, claimed that despite this success, the company does not have a future plan – and this is what makes all the difference in their publishing approach. ![]()
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